"The End All Party Game"
Rare has, first of all, added a whole new element to the game: Bots and "Simulants."
If you're big on PC first-person shooters then you probably know what a bot is.
For those of you who don't, bots are super-realistic computer-controlled
players. Bots move and react smartly, fight strategically and, in some cases,
are just as challenging as human opponents if not even more. Players can go
against 8 bots in four-player multiplayer mode, making a totla of 12
fighters in one of about 20 multiplayer levels at one time. With more
bots, the worse the framerate, but at least Rare included the option. This means
that you and three friends could make up a team and fight against eight
computer-controlled bots to the death. And if you've got no friends, you can go
solo against a series of bots and the challenge will be huge.
But the fun doesn't stop there. Rare is now introducing "simulants"
- a Rare creation. Simulants are very similar to standard bots, except they play
on your team. In addition to the small alien team-members fighting it out
with enemies, they back gamers up through a series of player-controlled
formations. What this means, exactly, is that players not only take part in the
game, but command a team of their own. Using the D-Pad, gamers can tell their
alien buddies to back them up, run ahead to survey the area, pull back or open
fire; and it all works out very impressively. These simulants (each seen on the
bottom of this page) range in 5 difficulty levels from basic to hell.
On a side note, Rare has opted to include a handful of the best multiplayer
levels from GoldenEye in Perfect Dark. Versions of The Temple, The Facility (a
classic) and The Complex are in the game with updated textures, newly added
real-time lighting effects and the like. Remember those ledges you couldn't drop
down on in the Temple level in Goldeneye? Rare, in this newly designed level for
Perfect Dark, has taken out the "hidden barriers" making it easily
acessible to drop down to another level no matter where you stand. Other levels
as of now include G5 Building, Pipes (don't slip off them), Skedar and Ravine.
Gamer's Summit Update: During the
horrible delay of Perfect Dark, gamers threw out every idea imaginable about how
the extra time would be spent. Now it's officially confirmed, there are two
new modes in the game: Co-Operative and Counter-Operative mode.
The Co-Operative mode puts two players in the roles of Joanna Dark and her
sister as they work together to complete levels and tasks. This one feature that
gamers everywhere were dying for has finally arrived, and knowing Rare, it will
be spectacular. That's not to say framerate will suffer a little.
While the co-op was the most anticipated and wanted feature of PD, the
Counter-Operative mode wasn't even hinted or talked about. Similar to the
blockbuster film, The Matrix and its agents transferring themselves to a
new person when they were "killed", PD’s Counter-Operative mode
takes this idea and puts one player in control of Joanna Dark with a certain
goal to achieve and the other player in the role of an enemy character set on
stopping her. If and when Joanna kills the other player, they quickly take the
possession of the next available enemy available and continue their quest on
stopping Miss Dark. It's, quite frankly, another kick-ass innovation from Rare
even furthening the replay value for PD. With yet another multiplayer feature to
PD, this is the party game to end all party games. And it's to no surprise at
all that The Matrix was incorporated in a way to Perfect Dark; you and I
knew it was coming.
Finally comes some bad news, which many are already informed of, about the Transfer
Pak/Face-Mapping being cancelled for programming and safety reasons. First
off, according to Nintendo, the programing for it wasn't going to well, and
really hurt the overall game technically. But a little birdy tells us this isn't
the main reason. The idea of kids and players having their mugs placed on a
character and then shot wasn't a good idea from the beginning, if you think
about it. For some people (young kids), the difference between shooting your
friend in a videogame and shooting your friend in real life would seem no
different. And with all the recent school shootings, that just added to the
problem. Who knows what parents whould have said about this. Nintendo is just
preventing any further tragedies.
Update: 2/28
Thanks to the latest issue of EGM and loyal reader 'Mangler', we have some info
on the modes of multiplayer. The first mode called "Hold the
Briefcase", plays like Goldeneye's flag tag. Players who find and carry the
briefcase for 30 seconds get one point. Another mode, "Hacker
Central", has two objectives: players must first find a data link, then
carry it to a computer and stand for 20 seconds to activate the terminal. Next
is "Pop a Cap", a game in which players take turns as the highlighted
target whom everyone else must blow away. The "King of the Hill" mode
has everyone scrambling to control a specific area of the map. "Touch that
Box" is a similar game, except players hunt down and tag crates to turn
them they're teams color. The customization in Perfect Dark allows you the
complete freedom to place whatever weapons and gadgets you like into any arena,
and to save it to a controller pak. The custom weapon panel consists of six
slots with whatever weapon or gizmo you assign it to. For instance, slot number
one's weapon will spawn in more locations in the level than anything else (very
cool indeed). Items assigned to slot number six, on the other hand, will be the
hardest to find. Once again all this is saved to a controller pak, so
pick one up. There is, of course, an option for one shot kills, so all
you "License to Kill" fans can stop worrying, the option is in PD and
rightfully so; it made Goldeneye what it is. Other options that can be set for
each multiplayer mode are radar or no radar, no doors, lighting up the level,
and a couple more. Finally, a controller pak is necessary for the new
multiplayer stat tracking PD has. Everyone loved it in Goldeneye, and Rare has
expanded this, adding new stats (total hours spent playing multiplayer, for
example).
Here is information on specific simulants in Perfect Dark:
Normal Sim: All he cares about is shooting enemies and living to see
payday.
Pacifist Sim: He thinks guns are evil, so he runs around the level and
tries to collect all of them, never firing a single shot. Players get stuck
waiting for weapons to respawn, unless they take matters into their own hands.
Vendetta Sim: This guy picks one enemy target at random, then hunts him
'til he's dead.
Coward Sim: Sometimes it's better to run and fight another day.
Revenge Sim: The games most dangerous simulant, Revenge Sim hunts down
the last person who gave him grief.
Kamikaze Sim: The simulant with a death wish, he'll run at you with guns
blazing no matter what weapon you're blasting in his direction.
Predator Sim: Stay cloaked and shielded.
Turtle Sim: He's not fast, but he's not stupid. Turtle Sim likes to hide
in corners and fire up his shields.
Cheeta Sim: Real fast.
Fist Sim: Guns? Who needs 'em. Not Fist Sim, who prefers hand to hand
chopsocky.
Shield Sim: As if this sim's love of shields doesn't make him hard enough
to kill, he's got extra health, too.
Rocket Sim: Rocket launchers are this guy's weapon of choice.
Perfect Sim: Head shots, nothing else. You are screwed.