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Note: You can also access Gameshark
Codes for Perfect Dark, thanks to GSCCC.
Earning Cheats
Here is a good table for you to figure out what opens what.
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Weapons for Jo in Solo
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Mission
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Difficulty
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Time Constraint
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Rocket Launcher
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1.3 - dataDyne Extraction
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Any
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Finish
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Sniper Rifle
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2 - Carrington Villa
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Any
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Finish
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Super Dragon
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4.3 - Area 51 Escape
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Any
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Finish
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Laptop Gun
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5.2 - Air Force One
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Any
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Finish
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Phoenix
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8 - Attack Ship
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Any
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Finish
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Psychosis Gun
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3.1 - Chicago
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Perfect
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1:44
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Trent’s Magnum
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5.3 - Crash Site
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Agent
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2:50
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FarSight
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6.2 - Deep Sea
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Perfect
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5:13
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Fun Cheats
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Mission
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Difficulty
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Time Constraint
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DK Mode
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3.1 - Chicago
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Any
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Finish
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Small Jo
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3.2 - G5 Building
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Any
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Finish
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Small Characters
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4.1 - Area 51 Infiltration
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Any
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Finish
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Team Heads Only
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5.1 - Air Base
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Any
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Finish
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Play as Elvis
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Area 51 Rescue
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Perfect
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7:00
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Slow Mo Single Player
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1.2 - dataDyne Investigation
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Any
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Finish
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Gameplay Cheats
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Mission
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Difficulty
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Time Constraint
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Invincible
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Area 51 Escape
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Agent
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3:50
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Cloaking Device
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3.2 - G5 Building
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Agent
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0:59 (or insert Game Boy game into Transfer Pak)
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Marquis of Queensbury Rules
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1.1 - dataDyne Defection
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Special
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1:30
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Jo Shield
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6.2 - Deep Sea
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Any
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Finish
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Super Shield
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7 - Carrington Institute Defense
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Agent
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1:12
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Perfect Darkness
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5.3 - Crash Site
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Any
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Finish
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Enemy Rockets
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6.1 - Pelagic II
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Any
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Finish
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Enemy Shields
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7 - Carrington Institute Defense
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Any
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Finish
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Classic Weapons for Jo in Solo
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Medals Needed in Firing Range
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PP9i
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All Gold
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CC13
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All Gold
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KLO1313
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All Gold
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Kf7 Special
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All Gold
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ZZT 9 mm
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All Gold
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DMC
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All Gold
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AR 53
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All Gold
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RC-P45
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All Gold
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Weapons
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Mission
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Difficulty
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Time Constraint
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Classic Sight
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1.1 - dataDyne Defection
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Any
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Finish
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Unlimited Ammo – Laptop Gun
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5.2 - Air Force One
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Perfect
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2:59
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Hurricane Fists
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1.3 - dataDyne Extraction
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Agent
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2:03 (or insert Game Boy game into Transfer Pak)
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Unlimited Ammo
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6.1 - Pelagic II
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Special
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5:50
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Unlimited Ammo, No Reloads
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5.1 - Air Base
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Special
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2:59
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X-Ray Scanner
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4.2 - Area 51: Rescue
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Any
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Finish
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R-Tracker/Weapon Cache Location
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9 - Skedar Ruins
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Any
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Finish (or insert Game Boy game into Transfer Pak)
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All Guns in Solo
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9 - Skedar Ruins
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Perfect
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4:07 (or insert Game Boy game into Transfer Pak)
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Buddies Cheat
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Mission
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Difficulty
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Time Constraint
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Velvet Dark
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Have at beginning
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N/A
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N/A
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Pugilist
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1.2 - dataDyne Investigation
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Special
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6:30
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Hotshot
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4.1 - Area 51 Infiltration
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Special
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5:00
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X-Ray Scanner
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4.2 - Area 51: Rescue
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Any
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Finish
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Hit and Run
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2 - Carrington Villa
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Special
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2:30
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Alien
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8 - Attack Ship
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Special
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5:17
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Hidden Items
1.1 dataDyne: Defection (Perfect Agent)
Laptop Gun:The hacker will open a locked door by the elevators.
Dual Falcon: Dropped by the helmeted guard three
floors down from the roof.
1.2 dataDyne Research Investigation:
Double CMP150: Make it to the weapons cache near downstairs maintenance bots
without being seen.
Proximity Mine: On perimeter of isotope room.
1.3 dataDyne Central Extraction:
DY357 Magnum: Take down the first five guards without being seen.
Grenade & Dragon: make it to the elevator without being detected. Kill the
first guard after taking the elevator up. Use the Key Card he drops to access
Cassandra's office. Make a hole in the right corner of the room to find the
Dragon.
2 Carrington Villa:
Devastator: Destroy crates on helipad near the villa.
Double CMP150: Kill the first sniper in under 38 seconds.
Perfect Agent: Sniper Rifle: In bathroom next to
bedroom.
3.1 Chicago Stealth
BombSpy: Use barrels to explode dumpster near G5 building.
Double Falcon 2 (Scope): In Pond Punk bar.
3.2 G5 Building Reconnaissance
Crossbow: Disarm cloaked guard in first room.
Special and Perfect only: N-Bomb If you blew up the
top fire escape in 3.1, it will be near the exit upstairs.
4.1 Area 51 Infiltration
Double MagSec 4: Kill red guard near comms rider. He'll drop the other MagSec 4.
4.2 Area 51 Rescue
Phoenix: In secret room above hangar.
Double Falcon 2 (Silencer): Explosive barrel lodged in a stack of crates to the
right of first hall.
4.3 Area 51 Escape
Remote Mines: Get Elvis to safety in under 36 seconds.
Double Falcon 2 (Scope): Behind you in the glass lab at start.
5.1 Air Base Espionage
Double DY357 Magnum: Punch out the NSA agent near the elevator to the AF1
hangar.
Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge.
5.2 Air Force One Anti-Terrorism
Double Cyclone: Punch the two Secret Service agents in the room straight ahead
after the start. Their Key Cards each open a closet containing a Cyclone.
5.3 Crash Site Confrontation
Proximity Mine: Visit Elvis at his UFO.
Double DY357 -LX: Disarm Trent as he runs by you after rescuing the President.
6.1 Pelagic II Exploration
Double Falcon 2 (Silencer): Do not trigger an alarm. Make it to the guard four
doors from the start. Kill him and he'll drop the Double Falcon.
6.2 Deep Sea Nullify Threat
Proximity Mines: Just past the tunnel after the large cavern (near beginning),
kill the guard to the left. He'll cough up the mines.
7 Carrington Institute Defense
Devastator: Save a single hostage in the information center.
8 Attack Ship Covert Assault
Double Mauler: Kill the Skedar in the center of the bridge.
9 Skedar Ruins Battle Shrine
Double Phoenix: Destroy two unmarked temple targets with the Devastator. The
Phoenix will appear on the ledge before the canyon.
10 Mr. Blonde's Revenge
Double CMP150: Kill Cassandra's bodyguards near the lab elevator.
11 Maian SOS
Double DY357 -LX: Kill guard in left containment room.
11 Maian SOS
Psychosis Gun: On lab table at start.
Unlocking Special Assignments
Mr. Blonde’s Revenge is unlocked by completing all solo missions in Agent
difficulty or higher.
Maian SOS is unlocked by completing all solo missions in Special Agent
difficulty or higher.
WAR! is unlocked by completing all solo missions in Perfect Agent difficulty.
Duel is unlocked by finding all weapons in the solo missions and gaining at
least a Bronze rating on each weapon at the Carrington Institute Firing Range.
Unlock Perfect Darkness (new difficulty setting) by beating all solo missions
in Perfect Agent.
Unlocking stuff in Combat Simulator
Unlocking preset games:
Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Pistol One-Hit Kills by completing 3 Challenges.
Unlock Capture the Case by completing 4 Challenges.
Unlock Tranquilizer by completing 7 Challenges.
Unlock Slow Motion by completing 8 Challenges.
Unlock Temple Explosives by completing 11 Challenges.
Unlock Slayer by completing 13 Challenges.
Unlock Cloaking by completing 16 Challenges.
Unlocking scenarios:
Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Capture the Case by completing 4 Challenges.
Unlocking Arenas:
Unlock Complex by completing 1 challenge.
Unlock Warehouse by completing 3 challenges.
Unlock Ravine by completing 5 challenges.
Unlock Temple by completing 6 challenges.
Unlock G5 Building by completing 9 challenges.
Unlock Grid by completing 11 challenges.
Unlock Felicity by completing 12 challenges.
Unlock Villa by completing 14 challenges.
Unlock Sewers by completing 16 challenges.
Unlock Car Park by completing 17 challenges.
Unlock Base by completing 18 challenges.
Unlock Fortress by completing 20 challenges.
Unlock Ruins by completing 22 challenges.
Unlocking Weapons:
Unlock Farsight XR-20 by completing 1 challenge.
Unlock Grenade by completing 1 challenge.
Unlock Shotgun by completing 2 challenges.
Unlock Falcon 2 (silencer) by completing 3 challenges.
Unlock SuperDragon by completing 4 challenges.
Unlock Laptop Gun by completing 5 challenges.
Unlock Remote Mine by completing 6 challenges.
Unlock Tranquilizer by completing 7 challenges.
Unlock Falcon 2 (scope) by completing 8 challenges.
Unlock Reaper by completing 9 challenges.
Unlock Cloaking Device by completing 10 challenges.
Unlock Devastator by completing 11 challenges.
Unlock Proximity Mine by completing 12 challenges.
Unlock Slayer by completing 13 challenges.
Unlock Phoenix by completing 14 challenges.
Unlock Combat Boost by completing 15 challenges.
Unlock Mauler by completing 16 challenges.
Unlock Callisto NTG by completing 17 challenges.
Unlock Crossbow by completing 18 challenges.
Unlock RC-P120 by completing 19 challenges.
Unlock DY357-LX by completing 20 challenges.
Unlock N-Bomb by completing 21 challenges.
Unlock Laser by completing 22 challenges.
Unlock X-Ray Scanner by completing 23 challenges.
Cheese Locations
Level 1 - Hidden on the 5th floor.
Level 2 - Near experiment CPU.
Level 3 - 4th floor near the Dragon.
Level 4 - In the cellar near one of the exits.
Level 5 - In a toilet in the Punk Pond bar.
Level 6 - Near the Damping Field Generator.
Level 7 - There is no cheese on this stage. No, there really isn't, even
the guides don't list one in level 7.
Level 8 - Near shortcut to locker room.
Level 9 - In an empty and useless room shaped like this: [[ ]]
Level 10 - In the area past the uniform.
Level 11 - Near the back of the lower deck.
Level 12 - Hidden in the area behind the Medical Scanner.
Level 13 - Can't miss it, hallway, next to the first room you see.
Level 14 - Right in front of the start!
Level 15 - Behind the door that was always locked before this mission
(behind the Skedar w/Mauler).
Level 16 - Behind a Skedar to the right of the Callisto, well, generally.
Level 17 - Next to the Shield (only there in A/SA) at the end of dead end
tunnel (head the WRONG way at the start).
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